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- The Redis HandbookRedis as an in-memory data-structure server, not just a cache — the core structures (strings, hashes, lists, sets, sorted sets), why single-threaded is fast, RDB vs AOF persistence, eviction and TTL, the classic patterns (cache, rate limiter, leaderboard, session, queue, pub/sub), high availability with replication, Sentinel and Cluster, and when it's the wrong tool.Read →
- The Caching Patterns HandbookWhy the fastest query is the one you never run. A cache serves requests from a fast store and falls back to a slow source on a miss, so average latency is a hit-rate-weighted blend of the two paths — h·t_cache + (1−h)·t_source, dominated by the miss term. That makes hit rate the one number that decides a cache's value. The patterns (cache-aside, write-through, write-back), the eviction policy, and the two famously hard problems — invalidation/staleness and the cache stampede — that turn a speedup into an outage if you get them wrong. With worked math and runnable code.Read →
- AI for Scrum MastersAn honest handbook, because this role is under more pressure than most: standups, sprint analytics, backlog grooming, burndown reports, and retro summaries are exactly what AI automates — and much of the pure ceremony-facilitation scrum-master job goes with them. But coaching a team, removing organizational impediments, resolving conflict, and driving actual delivery do not automate. What AI takes over, what stays valuable, and the honest pivots — delivery lead, technical program manager, engineering manager, and org-level agile coaching. Five moves, a judgment exercise, and a plan.Read →
- AI for Developer RelationsAI drafts your blog posts, scaffolds tutorials, writes the sample code, and answers routine developer questions — and, bigger, developers increasingly ask an AI instead of reading your content at all. But that same shift creates two new high-value jobs only DevRel can do: making your product the answer the AI gives (GEO, llms.txt, docs-as-agent-context) and building the authentic community and trust no model can fake. What AI automates versus what becomes valuable, and the pivots — product marketing, product management, docs/DX engineering, and AI-visibility (GEO) specialist. Five moves, a judgment exercise, and a plan.Read →
- AI for FoundersAI collapses the cost of building — one person or a tiny team can now ship what used to take a whole engineering org. That is real leverage, but it cuts both ways: when everyone can build, building stops being the moat. What AI makes cheap (code, MVPs, first-draft everything, research) versus what becomes scarce and decisive (taste on what to build, distribution, a real wedge, customer truth, and judgment on what NOT to build), how to use AI leverage without fooling yourself, and where to place your bet. Five moves, a judgment exercise, and a plan.Read →
- AI for Game DevelopersAI generates concept art, textures, 3D assets, boilerplate gameplay code, dialogue drafts, and procedural content — and it is reshaping game production faster than almost any creative field, asset pipelines first. What AI automates (asset production, boilerplate, first-draft narrative, playtest analysis) versus what becomes valuable (game design and game feel, original creative vision, knowing what is actually fun, and building AI into the game itself), plus the pivots — technical game designer, AI-gameplay engineer, and AI-leveraged indie. Five moves, a judgment exercise, and a plan.Read →